Patriarch Healing Wave Edit. Editing Patriarch Monsters Patriarch Healing Wave Edit. Editing Patriarch Monsters
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Patriarch Healing Wave Edit. Editing Patriarch Monsters
//=============================================================================
// Patriarch Healing Wave Edit Mutator
// Made by FluX
// http://www.fluxiserver.co.uk
//=============================================================================
class PHWMut extends Mutator
config(PHWConfiguration);
struct SpecialSquad
{
var config array<string> ZedClass;
var config array<int> NumZeds;
};
var globalconfig array<SpecialSquad> FinalSquads;
function PostBeginPlay()
{
local int i;
local KFGameType KF;
KF = KFGameType(Level.Game);
if (KF == None)
{
Destroy();
return;
}
// Replace final squads
for (i = 0; i < 3; i++)
{
KF.MonsterCollection.default.FinalSquads[i].ZedClass = FinalSquads[i].ZedClass;
KF.MonsterCollection.default.FinalSquads[i].NumZeds = FinalSquads[i].NumZeds;
}
}
defaultproperties
{
FinalSquads(0)=(ZedClass=("KFChar.ZombieClot"),NumZeds=(4))
FinalSquads(1)=(ZedClass=("KFChar.ZombieClot","KFChar.ZombieCrawler"),NumZeds=(3,1))
FinalSquads(2)=(ZedClass=("KFChar.ZombieClot","KFChar.ZombieStalker","KFChar.ZombieCrawler"),NumZeds=(3,1,1))
bAddToServerPackages=True
GroupName="KF-PHWMut"
FriendlyName="Patriarch Healing Wave Edit Mutator"
Description="This mutator allows you to change what the healing waves to the Patriarch should spawn. This can be configured to the your liking.|Made by FluX & King Sumo|http://www.fluxiserver.co.uk"
RemoteRole=ROLE_SimulatedProxy
bNetNotify=True
}