How to prevent a commando from seeing the patriarch's HP? How to prevent a commando from seeing the patriarch's HP? In ServerPerksP.SRVetCommando.SpecialHUDInfo in the foreach loop P.CollidingActors add: That is, the function will be like this for SP 7.50
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How to prevent a commando from seeing the patriarch’s HP?
In ServerPerksP.SRVetCommando.SpecialHUDInfo in the foreach loop P.CollidingActors add:
if(KFEnemy.IsA('ZombieBoss'))
continue;
That is, the function will be like this for SP 7.50
static function SpecialHUDInfo(KFPlayerReplicationInfo KFPRI, Canvas C)
{
local KFMonster KFEnemy;
local HUDKillingFloor HKF;
local Pawn P;
if ( KFPRI.ClientVeteranSkillLevel > 0 )
{
HKF = HUDKillingFloor(C.ViewPort.Actor.myHUD);
P = Pawn(C.ViewPort.Actor.ViewTarget);
if ( HKF==none || P==none || P.Health<=0 )
return;
foreach P.CollidingActors(class'KFMonster',KFEnemy,FMin(160*KFPRI.ClientVeteranSkillLevel,800.f))
{
if(KFEnemy.IsA('ZombieBoss'))
continue;
if ( KFEnemy.Health > 0 && (!KFEnemy.Cloaked() || KFEnemy.bZapped || KFEnemy.bSpotted) )
HKF.DrawHealthBar(C, KFEnemy, KFEnemy.Health, KFEnemy.HealthMax , 50.0);
}
}
}