How to add ID to Stats menu for ServerPerks How to add an ID to the Stats menu for ServerPerks Since SRStatList is executed on the client, and we need to drag the ID value from the server, we will do this 1 . In the ServerPerks.ClientPerkRepLink class, add a va...
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How to add an ID to the Stats menu for ServerPerks
Since SRStatList is executed on the client, and we need to drag the ID value from the server, we will do this
1. In the ServerPerks.ClientPerkRepLink class, add a variable and its replication to the client
var string PlayerHash;
...
replication
{
reliable if( Role==ROLE_Authority && bNetOwner )
...
..., CustomLink, PlayerHash;
...
2. In the ServerPerksMut.ServerStStats class we will add initialization of the PlayerHash variable on the server
function RepCopyStats()
{
...
Rep.LostsCount = MyStatsObject.LostsCount;
MyStatsObject.GetCustomValues(Rep.CustomLink);
Rep.PlayerHash = KFPlayerController(Owner).GetPlayerIdHash();
}
Accordingly, since we registered it for replication, it will be duplicated on the client. In fact, RepCopyStats may not be the best place to initialize, but it’s probably ok.
3. Actually, in the ServerPerks.SRStatList class we edit the InitList function and the array in defaultproperties
function InitList( ClientPerkRepLink L )
{
...
StatProgress[25] = string(L.WinsCount);
StatProgress[26] = string(L.LostsCount);
StatProgress[27] = L.PlayerHash;
...
}
defaultproperties
{
...
ProgressName(25)="Won games"
ProgressName(26)="Lost games"
ProgressName(27)="ID"
...
}
Result:
Author: Flame