Overview of classes (perks)

Overview of classes (perks)

  • Topic closed
  • You cannot reply to this topic

Overview of classes (perks) Overview of classes (perks) Medic The class is perfect for both beginners and veterans. The healer's role for the team is simple and straightforward. For veterans, it is possible to purchase weapons from other perks a...

Geekrainian #1

    • Group: Admin
    • Posts: 800

    Posted:

    Overview of classes (perks)

    Medic

    The class is perfect for both beginners and veterans. The healer’s role for the team is simple and straightforward. For veterans, it is possible to purchase weapons from other perks and participate in battle with results no worse than those of their comrades. The most pleasant bonus: Armor, powerful and steel. And fast, fast legs.

    Technician (Support Specialist)

    The technician is a paranoid person who, while leveling up, will weld anything and everything just to get the hated welding points that bring him closer to level up. At max level, the Technician provides the most powerful firepower for maps with long corridors. In open areas, the technician is a little less than completely useless - there is nothing to cook and the Voroshilov shooter. The most pleasant bonus: Soooooo much space for guns.

    Sniper (Sharpshooter)

    Sharpe is a master at shooting heads. It swings easily, literally in a day or two of play, and without much strain. The damage he does is enormous, but his weapon is extremely uniquely balanced, or rather unbalanced. You will be forced to take certain types of weapons to avoid being the first to share the carnivore’s meal. The most pleasant bonus: Headshots. Crazy and uncontrollable.

    Commando

    The class is similar to the Sniper, which does not have bonuses from headshots, but the rate of fire is extremely high. Why is he like a sniper? Because the only way to survive is to shoot in the head. The LONGEST perk to level up, which does not deal the highest damage. However, this class is quite independent and is capable of holding an entire line of opponents without any problems. He has problems with large opponents (FP and Butcher) on the difficulties of suicide and hell if there are more than 2 players in the team. The most pleasant bonus: High reload speed for ALL types of weapons.

    Berserker

    Also known as Zerg\Zerk. Tenacious, fast, mobile. Deals high damage. It is highly recommended to upgrade him and some other class, and only then take on others. The point is that playing as a Bers differs from other classes - close combat requires concentration no worse than that of a sniper, as well as the absence of fear of approaching opponents - just what all other classes usually avoid. The most pleasant bonus: Fast legs and vitality.

    Firebug

    A strong class, which in the right hands is ALWAYS higher than all others in terms of the number of kills. Just deal with it. It deals just enough damage to kill and no more. It can be pumped up easily and even with interest, but without the right purchase it has no chance of survival against the Butcher and FP at suicide and above. The most pleasant bonus: Low cost of ammunition and heaps of weapons for a wide variety of distances.

    Demolition

    Demo is the most mind-blowing class. Completely useless in close combat, unless you have the experience to masterfully kill with a knife like a real bers. At the same time, Demo is the most dangerous of all for FP and Patriarch - they receive more damage from explosions. What does the demo do? That’s right - it blows everything to hell! Don’t play as a demo until you have at least 2-3 teammates on your team. Firstly, because with a smaller number you will simply be overwhelmed by melee mobs. Secondly, because FP, Butcher and Patriarch do not have enough health with such a number of players for the Demo to make sense. The demo is a nice addition for a team of several players rather than solo play. The most pleasant bonus: You are an FP tamer.

    Back