Killing Floor Prototype

Killing Floor Prototype

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Killing Floor Prototype Complete guide to the Killing Floor prototype version - the original Unreal Tournament 2004 mod. Differences from retail, removed content, and prototype features.

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    Killing Floor Prototype

    Before it got turned into a retail game, Killing Floor was a total conversion mod for Unreal Tournament 2004 created by Shatterline Productions, a team consisting of Alex Quick, Mark “Marco” Welch, zYnthetic, and others.

    This page details one or more prototype versions of Killing Floor.

    Note: This page contains NSFW content (nude zombie women).

    Differences From Retail

    Stuff from the mod that remained and was used in retail but received significant changes in the transition.

    Assets

    Character

    There were a few characters who came from the mod to retail, and they pretty much only shared the same names with their physical appearances being very different.

    Lt. Masterson

    Masterson, labeled as a Sergeant in the mod, appeared in the 1.0 single player but not as a playable character. He has no description or portrait because of this.

    Lt. Masterson (Mod)

    In 2.0 and 2.1 with the single player being removed he went unused.

    In the 2.5 release a different clone of him was added as a playable character. His model and textures were updated to be in the new visual style.

    Masterson (2.5) (2.5) Masterson

    Masterson Portrait Portrait

    Police Sgt. Davin

    Davin, who was a private in the DRF in the mod, was added in release 2.0.

    Pvt. Davin Pvt. Davin

    Davin Portrait Portrait, seems to be an earlier model with different hair and different beard.

    In 2.5, Davin’s portrait was updated to use the new style.

    Davin Portrait 2.5

    Map

    Weapon

    Zed

    Removed Content

    Stuff that was in the mod and removed from retail, or removed from the mod AND retail. These assets might still remain in the files of the full game, but are documented here. Some Assets might also have been removed from the mod itself.

    Assets

    ”GK” Package

    From the first version of KF Mod 2 GK packages have been in the files unused. These files do not seem to be for KF, but a different project entirely. It is unknown what exactly these were meant for and they have been in the files since the first release of KF Mod 2.

    • Pinball ball - A pinball ball model
    • Button - A button model
    • Pinball paddle - A pinball paddle model
    • Ball pusher - A ball pusher model
    • Round bouncer - A round bouncer model
    • Triangle bouncer - A triangle bouncer model
    • Beveled Brick - A beveled brick model
    • Domino - A domino model

    Pinball Ball Pinball ball.

    Button Button

    Pinball Paddle Pinball paddle.

    Ball Pusher Ball pusher.

    Round Bouncer Round bouncer.

    Triangle Bouncer Triangle bouncer.

    Beveled Brick Beveled Brick

    Domino Domino

    There is also a GKTextures package that has some interesting things, such as Actor Sprite, “DemoLevelObjects”, a cubemap and some flat colors (Black, Red, Blue, 2 grays).

    Actor Sprite The Actor Sprite

    DemoLevelObjects The “DemoLevelObjects”

    Cubemap The Cubemap

    KFExplodingBarrelDeco

    The mod featured some explosive barrels that went unused post 1.0, however their texture was still updated to be much brighter in 2.0 onwards.

    Exploding Barrel 1.0 1.0 Texture

    Exploding Barrel 2.0+ 2.0+ Texture

    KFGra

    A static mesh package containing modified Unreal Tournament 2004 assets. This was purged from the files for retail.

    • Gras - Grass models
    • Gnarled Tree - A gnarled tree model
    • Barbed Wire - Barbed wire models
    • Shrub - Shrub models

    Gras Gras

    Gnarled Tree Gnarled Tree

    Barbed Wire Barbed Wire

    Shrub Shrub

    Character

    DRF Commando

    The mod featured some generic soldier characters that didn’t get any characterization and were thus unused in the final game. They were introduced in KF Mod 1.0. There was a Normal, Black, and Urban variant.

    Soldier Soldier

    Soldier_Black Soldier_Black

    Soldier_Urban Soldier_Urban

    Soldier Portrait Portrait shared between the three of them.

    In the 2.0 release of the mod, the model was updated. Soldier_Black and Solider_Urban were broken with their textures being removed, but still selectable. The normal Soldier received updated textures.

    Soldier 2.0

    In the 2.1 patch, Soldier_Black was fixed to use the texture from Power. Urban remained unfinished.

    Soldier_Black 2.1

    In the 2.5 release, Soldier_Urban finally got new textures, they all also received a new portrait. The broken NameTag texture was changed to just be a static texture of a nametag for PVT. Jim. Interestingly, there is an unused camo gas mask texture.

    Soldier_Urban 2.5 Soldier_Urban(2.0)

    Soldier Portrait 2.5 Updated portrait for all of them.

    Camo Gas Mask Unused camo gas mask.

    Soldier_Urban Portrait Unused Soldier_Urban portrait.

    They all remained unchanged in 2.51. However a 4th variant was added into the files using its own model. It was only called Horzine so it would of presumably been called Soldier_Horzine. Only the model exists, no textures.

    Soldier_Horzine

    Sergeant Kara Barnes

    A cut character from the final game named Kara is in the mod. She was introduced in the 2.0 release.

    Sgt. Kara Barnes Sgt. Kara Barnes, although her nametag says Lt.

    Kara Portrait Portrait texture, seems to be based on earlier version of her model as the hair is different.

    In the 2.5 release, her hair texture was updated to look much better along with the portrait texture.

    Kara Hair 2.5 Updated hair texture.

    Kara Portrait 2.5 Updated portrait.

    She was not changed in 2.51

    Private Quick

    Only in the 2.0 and 2.1 release, Alex Quick was playable, unknown why it was removed after.

    Pvt. Quick Pvt. Quick

    Quick Portrait Portrait

    Hazmat

    In the 2.5 release, A character just named Hazmat was added.

    Hazmat Hazmat

    Hazmat Portrait Portrait

    Claire the Stalker

    In the 2.5 release, a playable stalker was added.

    Warning: NSFW Content Below

    Claire Claire

    Claire Portrait Portrait

    Map

    Story Map

    The mod featured story maps that were removed from retail:

    • KFS-01.ut2
    • KFS-02.ut2
    • KFS-03.ut2
    • KFS-04.ut2
    • KFS-05.ut2
    • KFS-Intro.ut2
    • KFS-Outro.ut2
    • KFS-RESUMEGAME.ut2

    KFS-Training.ut2

    A training map that was removed from retail.

    KF-Sewer.ut2

    A sewer map that was removed from retail.

    KF-Intro.ut2

    An intro map that was removed from retail.

    NvidiaLogo.ut2

    A map featuring an Nvidia logo that was removed from retail.

    Weapon

    Claws/Fists

    The mod featured a claws/fists weapon that was removed from retail.

    Bat/Broken Pipe

    The mod featured a bat/broken pipe weapon that was removed from retail.

    Enemies

    KFEnemySoldier

    An enemy soldier class that was removed from retail.

    KFHumanPawnEnemy

    A human pawn enemy class that was removed from retail.

    ZombieWretch

    A zombie wretch enemy that was removed from retail.

    ZombieSoldier

    A zombie soldier enemy that was removed from retail.

    ZombieShade

    A zombie shade enemy that was removed from retail.

    ZombieGorefastSP

    A single-player variant of the Gorefast that was removed from retail.

    Source

    This content is based on information from The Cutting Room Floor - Proto:Killing Floor.

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