Killing Floor Terminology: Player Dictionary

Killing Floor Terminology: Player Dictionary

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Killing Floor Terminology: Player Dictionary Complete dictionary of Killing Floor terms and community slang. Game terms, community jargon and their meanings.

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    Killing Floor Terminology: Player Dictionary

    Complete dictionary of terms and slang used in the Killing Floor community.

    Basic Terms

    Zed — general name for all mutants (specimens) in the game. Derived from the word “zombie”.

    Specimen — official name for mutants in the game. Genetically modified clones.

    Wave — round of the game during which players must destroy a certain number of zeds.

    Trader — NPC that appears between waves and sells weapons, ammunition, and armor.

    Perk — character class (Sharpshooter, Commando, Support, etc.) that determines player specialization.

    Patriarch — final boss of the game, appears on the last wave.

    Classes (Perks)

    Sharpshooter — class specializing in long-range weapons and precise headshots.

    Commando — class specializing in automatic weapons and detecting stalkers.

    Support Specialist — class specializing in shotguns and welding doors.

    Berserker — melee class using melee weapons.

    Firebug — class using flamethrowers and incendiary devices.

    Demolitions — class specializing in explosives.

    Field Medic — support class specializing in healing allies.

    Mutants (Specimens)

    Clot — basic mutant, the most common. Slow but dangerous in groups.

    Crawler — spider-like mutant that moves low to the ground. Very fast.

    Gorefast — clot with a blade welded to its arm. Fast and dangerous in close combat.

    Stalker — invisible female mutant. Can become invisible.

    Bloat — obese mutant that shoots toxic bile. Explodes on death.

    Siren — female mutant with a devastating sonic scream. Can destroy grenades.

    Husk — cyborg mutant with a flamethrower instead of an arm. Dangerous at long range.

    Scrake — tall muscular mutant with a chainsaw. Very resistant to damage.

    Fleshpound — massive mutant with industrial grinders instead of hands. The most dangerous regular mutant.

    Game Mechanics

    Rage — state that Scrake and Fleshpound enter when taking damage. They start running fast and attacking.

    ZEDtime — time slowdown that activates when killing a zed in the head. Allows seeing kill details.

    Welding — process of sealing doors with a welding tool to create barricades.

    Weight — system limiting the amount of weapons a player can carry. Each weapon has its own weight.

    Dosh — in-game currency earned by killing zeds and completing tasks.

    Tactical Terms

    Kiting — tactic of retreating and shooting at pursuing zeds.

    Camping — tactic of holding a specific position and defending against advancing zeds.

    Holding — team holding a specific position.

    Rage Management — tactic of controlling the rage state of Scrake and Fleshpound.

    Headshot — shot to the head dealing increased damage.

    Body Shot — shot to the body dealing normal damage.

    Community Slang

    FP — Fleshpound.

    SC — Scrake.

    Husk Fireball — fireball fired by Husk.

    Bile — toxic bile shot by Bloat.

    Scream — sonic scream of Siren that can destroy grenades and deal damage.

    Cloak — Stalker’s ability to become invisible.

    Rage — rage state of large zeds.

    Big Zed — Scrake or Fleshpound.

    Trash — weak mutants (Clot, Crawler, Gorefast).

    Spec — Specimen (mutant).

    Server Terms

    Mutator — game modification that changes gameplay.

    Custom Map — user-created map made by the community.

    Server Perks — perk progression system that works on the server, not through Steam.

    Sandbox — game mode with customizable wave and mutant parameters.

    Whitelisted Mutator — official mutator that allows perk progression.

    Graylisted Mutator — mutator that doesn’t allow perk progression but allows selecting them.

    Technical Terms

    Package — game resource file (textures, sounds, animations, etc.).

    Mismatch — error of version mismatch between client and server packages.

    Cache — temporary storage of downloaded server resources.

    UKX — Unreal Engine animation file format.

    UTX — Unreal Engine texture file format.

    UAX — Unreal Engine sound file format.

    USX — Unreal Engine static mesh file format.

    UC — UnrealScript source code.

    U — compiled UnrealScript package.

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