Killing Floor Terminology: Player Dictionary Complete dictionary of Killing Floor terms and community slang. Game terms, community jargon and their meanings.
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Killing Floor Terminology: Player Dictionary
Complete dictionary of terms and slang used in the Killing Floor community.
Basic Terms
Zed — general name for all mutants (specimens) in the game. Derived from the word “zombie”.
Specimen — official name for mutants in the game. Genetically modified clones.
Wave — round of the game during which players must destroy a certain number of zeds.
Trader — NPC that appears between waves and sells weapons, ammunition, and armor.
Perk — character class (Sharpshooter, Commando, Support, etc.) that determines player specialization.
Patriarch — final boss of the game, appears on the last wave.
Classes (Perks)
Sharpshooter — class specializing in long-range weapons and precise headshots.
Commando — class specializing in automatic weapons and detecting stalkers.
Support Specialist — class specializing in shotguns and welding doors.
Berserker — melee class using melee weapons.
Firebug — class using flamethrowers and incendiary devices.
Demolitions — class specializing in explosives.
Field Medic — support class specializing in healing allies.
Mutants (Specimens)
Clot — basic mutant, the most common. Slow but dangerous in groups.
Crawler — spider-like mutant that moves low to the ground. Very fast.
Gorefast — clot with a blade welded to its arm. Fast and dangerous in close combat.
Stalker — invisible female mutant. Can become invisible.
Bloat — obese mutant that shoots toxic bile. Explodes on death.
Siren — female mutant with a devastating sonic scream. Can destroy grenades.
Husk — cyborg mutant with a flamethrower instead of an arm. Dangerous at long range.
Scrake — tall muscular mutant with a chainsaw. Very resistant to damage.
Fleshpound — massive mutant with industrial grinders instead of hands. The most dangerous regular mutant.
Game Mechanics
Rage — state that Scrake and Fleshpound enter when taking damage. They start running fast and attacking.
ZEDtime — time slowdown that activates when killing a zed in the head. Allows seeing kill details.
Welding — process of sealing doors with a welding tool to create barricades.
Weight — system limiting the amount of weapons a player can carry. Each weapon has its own weight.
Dosh — in-game currency earned by killing zeds and completing tasks.
Tactical Terms
Kiting — tactic of retreating and shooting at pursuing zeds.
Camping — tactic of holding a specific position and defending against advancing zeds.
Holding — team holding a specific position.
Rage Management — tactic of controlling the rage state of Scrake and Fleshpound.
Headshot — shot to the head dealing increased damage.
Body Shot — shot to the body dealing normal damage.
Community Slang
FP — Fleshpound.
SC — Scrake.
Husk Fireball — fireball fired by Husk.
Bile — toxic bile shot by Bloat.
Scream — sonic scream of Siren that can destroy grenades and deal damage.
Cloak — Stalker’s ability to become invisible.
Rage — rage state of large zeds.
Big Zed — Scrake or Fleshpound.
Trash — weak mutants (Clot, Crawler, Gorefast).
Spec — Specimen (mutant).
Server Terms
Mutator — game modification that changes gameplay.
Custom Map — user-created map made by the community.
Server Perks — perk progression system that works on the server, not through Steam.
Sandbox — game mode with customizable wave and mutant parameters.
Whitelisted Mutator — official mutator that allows perk progression.
Graylisted Mutator — mutator that doesn’t allow perk progression but allows selecting them.
Technical Terms
Package — game resource file (textures, sounds, animations, etc.).
Mismatch — error of version mismatch between client and server packages.
Cache — temporary storage of downloaded server resources.
UKX — Unreal Engine animation file format.
UTX — Unreal Engine texture file format.
UAX — Unreal Engine sound file format.
USX — Unreal Engine static mesh file format.
UC — UnrealScript source code.
U — compiled UnrealScript package.