Turret Master
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Defend the team with the help of automatic turrets. You carry only a knife, syringe, welder and grenades — the turrets deal the real damage, and they spawn and respawn on their own. Repair your own and teammates’ turrets with the welder, survive seven waves together and take down the Patriarch at the end to win.
Server Features
- Turrets fight for you automatically and spawn on their own: instantly when a player respawns and a few seconds after a turret is destroyed
- Players carry melee and support only: knife, syringe, welder and grenades — no regular guns
- Repair your own and allied turrets with the welder
- Just a 10-second break between waves, no trader or shop
- Each wave makes the turrets stronger — more damage, faster fire rate and tougher — to hold back more zeds
- Classic format: 7 waves and a Patriarch at the end
- Standard zeds plus tougher Brute enemies
- Hard difficulty, made for perk levels 50 and up