Servers Update 2025.12.25
⚡️ New Features
Website
- Updated website sections
- Added new information for all servers
- Added player profile viewing and search section
- Added general server statistics section
- Added server online section
- Updated list of features for players with Premium.
- Added unique display for players with Premium.
Servers
-
New servers
-
Disabled servers
- Toy Master
- RPG Arena
-
Automatic ammo refill after killing monsters has been completely replaced with armor, medkits and ammo drops from monsters (boxes fly towards the player who made the last shot; boxes can also be picked up by shooting!). Drop rates will be adjusted in upcoming updates. More details on this page.
-
Increased carried ammo multiplier
2.0x->2.5x. -
Weapon pickup is now performed by action (pressing the
Ekey). -
Respawn will now only trigger after the player presses the “fire” key. A corresponding message has been added to the top of the game interface.
-
Replaced the standard “Help” button: it now contains information about the server you joined.
-
Improved Patriarch AI for attacking players with minigun in narrow spaces.
-
Added spectator display as “smoke clouds” - they can fly around the map with free camera view.

- Replaced the standard “Server Browser” button: you can now click on any of the buttons inside the dialog to copy the address of your preferred server to connect to it directly from the console.

- Updated “Profile” menu display:
IDandIPfields are available, as well as a button that will open the website with statistics for your data.

- Updated display of “Perk Selection” and “Unlock Prestige” buttons: buttons are now more conveniently positioned and have a larger size.

- New grenade for Commando perk: monsters will focus on the grenade while it’s active, ignoring players.

- New grenade for Gunslinger perk: large smoke cloud in which both monsters and players take damage.

- New grenade for Support perk: grenade scatters fragments on explosion.
image missing
- Added hit indicator display (red X in the center of the screen) for all modes and servers where there is a crosshair.

Other
- Various project resources are now available in public space on GitLab: https://gitlab.com/KillingFloorNet
✅ Fixes
- MAJOR work done on maps: fixed old ones, added many new ones. Special thanks to comrade Desolation ⭐!
- Added several new types of tasks to Daily Tasks.
- Removed unnecessary (non-functional) panels from the top left of the shop interface.
- Added spectator display to the scoreboard (TAB).
- Performed many micro-optimizations to improve server connection and reduce lag.
- Camo Shotgun: can now be used as an automatic weapon (holding LMB leads to continuous firing until reload).
- Fixes to monster replacement and spawn system.
- Fixed old bug with inability to change perk (remember selection and change after wave ends) if switching was done during the wave.
- Fixed bug with receiving 0 damage when there’s a large difference between perk levels and difficulty levels.
- Improved player nickname fixing system: unsupported characters will be replaced with Latin characters.
- Improved death effect for servers with PvP modes.
- Basic wave configurations returned to classic parameters.
- Infrastructure improvements: server update time reduced from 15 to 3 minutes.