Christmas Patriarch

Killing Floor sandbox (custom game) settings

These settings are in KillingFloor.ini, in the [KFmod.KFGameType] section.

# Core parameters

# Extra keys when KFGameLength=3

The following lines only matter when KFGameLength=3:

# MonsterClasses

MonsterClasses=(MClassName="KFChar.ZombieClot",Mid="A") — each line describes one monster type that can appear in the game:

# MonsterSquad

MonsterSquad=4A1G — mobs spawn in squads. Each line defines one squad’s composition. For example, 4A1G means four mobs with index “A” and one with index “G”.

# Waves

Waves[0]=(WaveMask=196611,WaveMaxMonsters=20,WaveDuration=255,
WaveDifficulty=0.000000) — each line defines one wave’s settings.

text
MonsterSquad=4A
MonsterSquad=4A1G
MonsterSquad=2B

and we want only squads from lines 2 and 3 (MonsterSquad=4A1G and MonsterSquad=2B). For each squad, write 1 if it should appear on this wave and 0 if not:

text
0 MonsterSquad=4A
1 MonsterSquad=4A1G
1 MonsterSquad=2B

Then read the 0/1 sequence from bottom to top, left to right:

text
110

Treat that as a binary number and convert it to decimal to get the WaveMask for this wave.

You can use the Windows calculator: