Christmas Patriarch

How to prevent a commando from seeing the patriarch’s HP?

In ServerPerksP.SRVetCommando.SpecialHUDInfo in the foreach loop P.CollidingActors add:

if(KFEnemy.IsA('ZombieBoss'))
    continue;

That is, the function will be like this for SP 7.50

static function SpecialHUDInfo(KFPlayerReplicationInfo KFPRI, Canvas C)
{
    local KFMonster KFEnemy;
    local HUDKillingFloor HKF;
    local Pawn P;
    if ( KFPRI.ClientVeteranSkillLevel > 0 )
    {
        HKF = HUDKillingFloor(C.ViewPort.Actor.myHUD);
        P = Pawn(C.ViewPort.Actor.ViewTarget);
        if ( HKF==none || P==none || P.Health<=0 )
            return;
        foreach P.CollidingActors(class'KFMonster',KFEnemy,FMin(160*KFPRI.ClientVeteranSkillLevel,800.f))
        {
            if(KFEnemy.IsA('ZombieBoss'))
                continue;
            if ( KFEnemy.Health > 0 && (!KFEnemy.Cloaked() || KFEnemy.bZapped || KFEnemy.bSpotted) )
                HKF.DrawHealthBar(C, KFEnemy, KFEnemy.Health, KFEnemy.HealthMax , 50.0);
        }
    }
}