Killing Floor Russian Localization Fonts
This page covers LazyKFWiki’s notes on Russian interface fonts. The fix targets .int files that control font groups used by menu chat, chat history, console text, in-game chat input, and pop-up messages.
Backup Files
LazyKFWiki linked clean .int files for rollback:
Back up your current files before editing:
KillingFloor\System\GUI2K4.int
KillingFloor\System\XInterface.int
KillingFloor\System\KFMod.int
What Each File Controls
| UI area | File | Group or array |
|---|---|---|
| Lobby chat input and menu chat fields | GUI2K4.int | fntUT2k4Menu |
| Chat history in map voting, kick voting, and similar menus | GUI2K4.int | fntUT2k4ServerList |
| Console | XInterface.int | HudBase, FontArrayNames |
| In-game chat input and pop-up messages | KFMod.int | HUDKillingFloor, FontArrayNames |
The exact array index can depend on GUI size, resolution, and related settings. LazyKFWiki notes that replacing the whole array is often more reliable than changing only one suspected element.
Font Replacement Idea
The original note points to replacing old or incompatible font references with Russian-capable fonts:
ROFonts.ROBtsrmVr -> ROFonts_RUS.ROArial
ROFontsTwo.ROArial24DS -> ROFonts_Rus.ROArial24
The goal is to stop Cyrillic text from rendering with the wrong font or disappearing in UI areas that still use inherited Unreal Tournament 2004 font groups.
Practical Editing Steps
- Close Killing Floor.
- Back up
GUI2K4.int,XInterface.int, andKFMod.int. - Open one file at a time in a text editor that preserves encoding.
- Search for the groups listed above.
- Replace incompatible font references with Russian-capable alternatives.
- Save, start the game, and test the affected UI.
What To Test
- Lobby chat input.
- Map-vote and kick-vote chat lines.
- Console readability.
- In-game chat input.
- Pop-up messages.
- Different GUI sizes and resolutions.